Paul Licameli
2017-06-25 20:04:07 UTC
I fixed the recent errors I introduced into the Windows build, because
functions had wrongly typed returns.
I figured out how to change the settings for Mac build so that such errors
are not forgiven.
I fixed a few errors this uncovered.
But guess what? It also uncovers a non-void function that returns nothing,
in one of the wxWidgets headers!
For that reason, I reverted the change in the Xcode project, but now I may
want to make a one line change to our custom build of wxWidgets headers,
just to fix this.
PRL
functions had wrongly typed returns.
I figured out how to change the settings for Mac build so that such errors
are not forgiven.
I fixed a few errors this uncovered.
But guess what? It also uncovers a non-void function that returns nothing,
in one of the wxWidgets headers!
For that reason, I reverted the change in the Xcode project, but now I may
want to make a one line change to our custom build of wxWidgets headers,
just to fix this.
PRL